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"YOU embody Jeearr; you are cursed by ten thousand generations of victims; your face adorns the idols. And worst of all, you remain awake and aware, a witness to horror, never sleeping, and never, ever to escape. Your score is -99 of a possible 400, in 805 moves. This puts you in the class of Menace to Society."

In most games, players see the dreaded Game Over screen when they lose in some way. Maybe you fell down too many Bottomless Pits and lost all your lives, or the Player Character was beaten to death by a particularly vicious Demonic Spider. Maybe you failed a story important mission or lost a critical Non-Player Character during an Escort Mission. You might have been caught or captured during a Stealth-Based Mission. …Or, maybe you just forgot to pause the game while reading the walkthrough you pulled from GameFAQs and the game's timer ran out — you get the idea. These are all standard failings, usually treated with a simple default message: "Game Over."

Alternatively, you have successfully finished the game, defeated the Final Boss and receive a Game Over message after the credits because technically the "game is over". But that is not what this trope is about.

Sometimes there are games that give an unusual message or even a full cutscene for losing the game in a specific way. These are non-standard Game Overs.

There are a few variations on this theme:

  • In games where the standard 'game over' sequence is getting killed by something, any situation in which you can lose without actually dying may result in a non-standard game over. Conversely, getting outright killed in a game whose scenarios rarely involve life-threatening situations may trigger a non-standard Game Over.
  • Otherwise standard game overs [loss of hit points, lives, etc.] that receive special treatment because they occur in a particular place or time [e.g., a unique Downer Ending cutscene for losing to the Big Bad];
  • Punishment game overs that the game levies against usually unsuspecting players who attempt to break the rules or derail the plot [e.g., when the game actually lets you say "no" to the main quest — and averts But Thou Must!, or triggering a case of You Lose at Zero Trust or a Reality-Breaking Paradox].
  • Odd or bizarre noncanon bad endings that the player can choose to acquire, usually involving failing a mission objective in a way that causes the death of the main characters, often in a way that no stat bonus on Earth could get the player out of. Theoretically, anyway.
  • You lose in a way that renders the Player Character Deader than Dead, such as erasing yourself from existence completely.
  • Performing any stupid thing which causes death of the Player Character, especially when not in battle.
  • Performing any obviously stupid or unsavory act just to see what would happen. This often gets you chewed out by an NPC followed by an unceremonious game over. This is often the case where you do things such as fire on friendlies just to see if they are Friendly Fireproof. Even if they don't fire back and kill you, you will still likely be arrested, court martialed, or some other appropriate punishment indicating that your mission is over and so is your career.
  • Failing a Copy Protection check. The player is instructed to give a piece of information that could only be found in either the instruction manual or the feelies. Failing to do so would trigger an unwinnable scenario or cutscene. Not surprisingly, some of these sequences actually involve a pirate NPC or two. Genre Savvy players will likely figure out what is going on if the tone suddenly seem to breach the Fourth Wall, pirates are not a logical element in the game story, and it immediately follows a copy protection check. The vignette is likely to involve an admonishment about how Digital Piracy Is Evil, all while still in character. These are all clues that your game is permanently over until you purchase a legal copy.

This page is about the unusual, context-sensitive methods by which players trigger a Game Over screen. It doesn't include the times when the game tries to trick you into thinking that the game has ended.

For games where every death is accompanied by a special message, see Have a Nice Death. For games where every death has a special animation, see The Many Deaths of You. For games where all bad endings contain extended narrations or demonstrations about the consequences of your actions, see It's a Wonderful Failure.

For standard Game Overs that result from an instant-kill attack, see One-Hit Kill. For the game ending early due to a non-standard victory condition, see Instant-Win Condition. If a non-standard Game Over cuts the game's ending, then it's aptly No Ending. For non-standard Game Overs triggered early in the game, see Press Start to Game Over. For situations where there's an achievement awarded for this, see Achievement Mockery.

Genres with their own subpages:

  • Action
  • Action-Adventure
  • First-Person Shooter
  • Role-Playing Game

Other Examples:

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Adventure Games

  • The Interactive Fiction Game, Anchorhead, has a large number of grisly ways to die, but the character can go insane in true Call of Cthulhu fashion by either fully reading the black tome in the church or by attacking and killing your husband during the game's finale. The character can also suffer "Endless Torment" by being sucked into the womb at any point.
  • All of the endings in the Atlantis series are non-standard, and depend entirely on what wrong choice you made to bring them about.
  • At the end of Beneath a Steel Sky, you can get one either by having Rob voluntarily plug himself into LINC, or waiting until LINC itself grabs him. Rob struggles for a while, then has his mind wiped and replaced with that of LINC.
  • In The Black Cauldron, if you fail to get Hen Wen before she reveals the location of the Black Cauldron to the Horned King, the game ends immediately.
  • BROK the InvestiGator is a hybrid adventure game and Beat 'em Up with a multitude of potential game overs, primarily from failing to solve an important puzzle or from dying in combat. However, it's also possible to fail by beating up a non-hostile character that calls the police on you, solving a puzzle before you're supposed to know the answer and causing a Temporal Paradox, ingesting medicine with disabling effects, and so on.
  • Chicory Acolorful Tale: If you just repeatedly refuse to take Chicory's discarded brush at the beginning of the game, the credits start silently playing over a blank void. Once they're done, you're allowed to immediately resume from that decision.
  • In The Dead Case, shortly before the very last part of the game, the killer runs into the house of the protagonist's fiancé, pursued by the ghost of his wife. The dead wife goes to set the house on fire, and the player is given the choice between stopping her and letting her go ahead. The correct option is to stop her [which will lead to the two going inside the house, stopping the killer, and saving the fiancé], but letting the ghost burn the house down will result in a game over, informing the player that the fiancé died and the killer escaped.
  • Death Palette has every death be a Non Standard Game Over, with an artistic representation of how the artist was killed and a short snippet of the news report about their death.
  • In the computer game version of Frederick Forsyth's The Fourth Protocol [in 1984], you have to uncover a Soviet plot to explode a nuclear bomb near a US Air Force base in Britain, to influence the upcoming British elections and lead to the election of an anti-NATO, anti-American, anti-nuclear, pro-Soviet government. Usually, if you take too long or don't get anywhere with the plot, you get a memo telling you you're being reassigned to The Falkland Islands, until you get far enough. When you find the bomb, you have to defuse it, and if you mess it, up you are told the plan succeeded: Britain fell to the Soviets, and they started working on Europe from two fronts. But sometimes a different ending appears: the bomb leads to a limited nuclear war, destroying both sides and making the northern hemisphere uninhabitable. This comes "From the annals of the Australio-Indonesian Empire..."
  • Freddy Pharkas: Frontier Pharmacist quits to DOS if you shoot yourself.
  • Normal game overs in Ghost Trick: Phantom Detective are caused by being unable to save your subject's life before time runs out. However, there are two instances where you can actively cause the subject's death.
    • If you recline the seat while the van-driver is driving, he will lose control of the vehicle and crash anyway.
    • In Chapter 15, if you replace the bullet with the hard-hat, rather than the soft knit hat, it will still crash into the victim's face and crush his skull [even more brutally than the bullet would have]. His ghost isn't very pleased, but it's hilarious to watch.
    • In Chapter 15, if you try manipulating any object in view of the killer, he will notice you because he's also a ghost and knows of ghost tricks, and will immediately shoot the victim.
  • From Next Door: If Namie is injured by the creature enough times in the climax, she is knocked unconscious and we hear the sounds of the creature dragging her [presumably to the other house], brief silence, then sinister growling. It's not considered a true ending though, as it immediately goes back to the player's previous save.
  • The PC game Hell Cab, despite having a three-strikes-and-you're-out life system, has a few instant-death consequences depending on your morals. Early examples include telling Nero you want to throw the ladies to the lions, and choosing to kill your opponent during the gladiator match.
  • Hiveswap: In Act 2, during the trial recess, if you're able to accuse Lanque, Joey will end up getting thrown off the train by him. The Game Over text is in a different font and in said troll's blood colour, while the music that plays is also different from the regular Game Over music.
  • In one of Homestuck's flash "walkarounds" [Past Karkat: Wake Up], Karkat specifically tells you not to fall asleep — that doing so would be fatal, given the dream worlds' annihilation. Later on, Nepeta shows you to an Easter Egg room with a bed and lots of treasure chests. Guess what you can do.
  • King's Quest:
    • King's Quest VI: Heir Today, Gone Tomorrow: The normal Game Over sequence is a very short cutscene in the Realm of the Dead. There are three Non-Standard Game Overs: a Deader than Dead Game Over [Alexander's skeleton in tattered clothing collapses on a black background], a Forced Transformation Game Over ["Was that the beast you could do?"], and another non-deadly Game Over where Alexander gets captured and locked in the castle dungeon right before the wedding ["'Tis a noble thing to have a means of escape, and 'tis a far, far better thing to never get caught at all!"]
    • King's Quest IV: The Perils of Rosella had a couple. Rosella could, in theory, complete all the victory conditions… except getting the magic fruit she came to get for the ailing Graham. What plays is most of the happy ending, but when she gets to Daventry, she has to admit failure and watch her father die. Another one was either failing to escape the tower cell or getting caught by Lolotte's guards, which ended with her forced to marry Edgar. note
  • Leisure Suit Larry:
    • In Leisure Suit Larry 1: In the Land of the Lounge Lizards, anything that resulted in a "normal" dead body would trigger a cut-scene of Larry's corpse being lowered into a laboratory, which then creates a new Larry to be raised to the opening scene for the soon-to-be-restarted game. [Interestingly enough, getting killed in an alley would result in one of the techs saying Larry screwed up again, but this never happened anywhere else.] More obscurely, if the player took too long to reach the end game, Larry sees the sun rising, and then shoots himself in the head in despair over still being [technically] a virgin.
    • In Leisure Suit Larry 2: Looking for Love [in Several Wrong Places] and Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals, you can type cheat. This automatically quits the game, with no warning.
    • Leisure Suit Larry 6: Shape Up or Slip Out!: If you hook up with Gary the towel attendant or get a peek at Cavaricchi's chest, the game plays a different song at the game over screen. Yes, that's right. You can get a game over for being gay or looking at a woman's breasts.
  • In the video game version of Monty Python and the Holy Grail, you play most of the game as King Arthur, but the "Knights in Kombat" mini-game allows you to play as Arthur or the Black Knight. If you play as the Black Knight and win, the game immediately cuts to the Game Over screen.
  • In Myst, if you try to enter either the red book or the blue book, the brother inside will keep you trapped inside the book by tearing out all the pages. If you enter the green book without the final page, you're also trapped. In the nice ending, you put the white pages into the green book with Atrus in it. Then you get to wander the entire game world as a reward. Other entries in the series also offer multiple endings.
  • The Neverhood contains a drain with signs warning the player to not jump in the drain because they will die. If you click on it, Klaymen jumps into it and falls out of the Neverhood and the credits roll. This is the only way the player can possibly kill themselves in the whole game.
  • In the bonus chapter of Nevertales The Beauty Within, failing the test of character results in the main character's husband being crushed to death while she waits fruitlessly forever for his return.
  • Failure during the finale of any Quest for Glory installment from Trial by Fire through Dragon Fire will lead not only to the hero's death, but a scene of the resident Sealed Evil in a Can breaking free to lay waste to the world.
    • This can happen several times in the second game, Trial by Fire. The main city is beset by four elementals over the course of the story, and three days after they individually show up, if they haven't been defeated, then you get a cutscene of them destroying the city. In addition, the final portion of the game, after the Big Bad gets the Sealed Evil in a Can but before it is released, any failure or waste of time will result in the above mentioned non-standard game over.
    • Playing as the Thief will end badly no matter what you do if you die, as Iblis, the sealed evil in question, will be released regardless, so this route is really a series of non-standard game overs.
    • In the third game, the Fighter must become initiated into the Simbani tribe as part of the plot, and this means competing against your new friend and the chief's son Yesufu at the Initiation Ceremony. The competition includes a number of events, including running, which Yesufu will always automatically beat you at until a pre-scripted moment where he is injured. If you leave him there, the Simbani, who rely on complete trust and cooperation within the tribe to survive in a harsh environment, will be horrified by your selfishness and refuse to initiate you, leading to a game over.
    • In Dragon Fire, you can sacrifice yourself to weaken the Dragon of Doom so your companions can slay it and save Silmaria. This gives you a Game Over screen that tells you how your sacrifice won't be forgotten. Another way, if you're a mage, is to cast the Thermonuclear Blast spell. This will kill you, your companions, and the dragon, and probably blow away a chunk of Silmaria in the process, but the game over screen says you did save Silmaria from destruction from the Dragon of Doom.
  • Return to Zork: In most deaths, a three-note song plays [the notes are from the game's opening theme], Morpheus laughs at you, and a temple screen is shown. However:
    • In the very first death of the game [getting attacked by a vulture], a longer song plays.
    • In any death relating to water, a different three-note song plays.
    • In any death relating to explosions, there is no song and no evil laugh.
    • In one death [walking over a pile of leaves and getting sprung in a trap that also turns you upside-down], the temple screen is also upside-down.
    • Two final special game overs, related to the Copyright Protection quizzes. One just exits out to DOS normally if you get the questions wrong, but in the other one, later on in the game, you are "blown" back to DOS by a double barrel hunting shotgun.
  • In Secret Files 2: Puritas Cordis, if you approach Shelton too carelessly at his control panel, we're treated to a rather disturbing scene of him pulling a gun out and killing Nina with it. Although this is subverted as it's revealed to be Nina imagining what would happen if she took that action likely due to adventure games having a rule against killing the player character since the complaints of the old Sierra games, this is still quite a shocking roundabout twist on that rule.
  • In Shadow of Destiny, when you die, you are generally given a couple of hints, and automatically continue; without the option to game over. However, it is possible in at least the first chapter to meet yourself — by coming into contact with yourself, you create a time paradox which erases you from existence. It also fails back to the title screen. You also unlock one of the Multiple Endings by inducing someone else to do it.
  • Shadowgate: All the myriad deaths cut to a glowing-eyed Reaper against a sunset with the caption, "It's a sad thing that your adventures have ended here!!", except [at least] jumping into a massive chasm, which brings, "The Reaper Man stands below, waiting to catch you" instead.
  • Space Quest: Multiple:
    • Space Quest IV: Roger Wilco and the Time Rippers has the option, at one point, to access an in-game computer and "delete" the files for Space Quest IV. Doing so automatically quits the game, with no warning.
    • You can type cheat in Space Quest II, although it results in a different ending.
    • One is added in the VGA Remake of Space Quest I: The Sarien Encounter, where you can choose to flee instead of risking death trying to save Xenon and the galaxy from the Sariens.
  • Trying to enable cheat codes in The Stanley Parable results in Stanley being trapped in "the serious room", leaving the player no choice but to restore or restart.
  • In Super Adventure Rockman, the default Game Over screen is Roll dying. However, there are some battles that can cause a special Game Over for you.
    • Losing to Shadow Man will cause Shadow Man to kill Mega Man off-screen, and give out a Evil Laugh.
    • Losing to Gemini Man will cause Gemini Man to comment on Mega Man's loss before finishing off Mega Man with his Gemini Laser and giving out a Evil Laugh as the screen fades to black with no option of continuing.
    • Losing to the final boss will cause a Game Over where Ra-Moon kills everyone and takes over the world. There is a option to retry the final boss, luckily.
  • In Sword Of Shannara, if you attack the Warlock Lord instead of the book controlling him, you get a text-only ending where the main character is the new Warlock Lord.
  • Touhou Kenbun Roku: During Chapter 3, you meet a king and his daughter. You can opt to touch the daughter, and if you do, the game abruptly ends.
  • the white chamber has a full eight endings. Four are standard Have a Nice Death you get by getting killed before completing the story [end up in outer space, get electrocuted, die from toxic air, or decide to stay in a quarantine bay until you expire]. Completing the story nets you an ending depending on how many points you've gained by certain deeds until then: five points nets you the Redemption ending, in which you leave the station. Less, you get the Damned ending in which you have to do everything all over again since you didn't learn. Zero points nets you the Tormented ending, in which you're essentially Dragged Off to Hell. Oh, and scoring six points [difficult unless you go out of your way to do everything right] lands you the Comedy ending, which is weird.
  • Typing "click heels" in the old The Wonderful Wizard of Oz text adventure would lead to a black screen and state that while it did get Dorothy home safely, it leaves her friends fending for themselves, and that Dorothy will spend the rest of her life wondering about the adventures she missed out on.
  • Yu-Gi-Oh! Forbidden Memories has a game over scene for every lost duel where the opponent mocks Yugi & Yami for their defeat. A game over still occurs when they're friendly dueling with their allies without any risks in the duel.
  • Bug Hunt for Macintosh, in addition to the normal Game Over by Player Character death, has at least five non-standard failure situations; escaping on the shuttle but leaving the alien alive aboard the space station and being sentenced to prison for it; having the station self-destruct with you still onboard; using the frag grenade onboard the station and suffering Explosive Decompression; launching the alien on the shuttle without first rigging it to explode with the aforementioned grenade; or taking off on the shuttle yourself with it rigged.
  • In Maniac Mansion, half the titular house is blocked off by a steel security door. The only way to open it is to use the keypad to enter a randomly chosen code from the codebook enclosed with the game as Copy Protection. If you get the code wrong, you trigger an alarm that inevitably blows up the house. The only way to stop it is to use the keypad again and enter a code correctly. Even when you open the door, the mansion's inhabitants will sometimes close it if they pass through it. Most later adaptations simply keep the door open at all times and remove the keypad feature altogether.

Augmented Reality Games

  • Pokémon GO:
    • The AR+ mode for iOS devices requires the player to reach the Pokémon slowly to avoid getting the warning bubble getting filled. If the player reaches them quickly [ie: immediately], there's an increased likehood of Smoke Out.
    • Using Pokémon Go Plus? Well, you can also get a bizzare Game Over by just pressing the button, as it gives the player only one shot at catching Pokémon using one regular Poké Ball with no option for trick throws.

Beat 'em Up

  • In Advance Guardian Heroes, running out of HP will lead to the game's Big Bad offering you an "invincible body" in exchange for your soul. Refusing leads to a standard Game Over. Accepting the offer results in you being resurrected in "Devil Mode", wherein — as promised — you are given invincibility. This only lasts for a few minutes, however: once the time limit is reached, the Big Bad will claim your soul and destroy your new body: all accepting the offer does is prolong the eventual Game Over. Reaching the end of the game in Devil Mode also results in an immediate Game Over, with no chance to see the ending.
  • In Anarchy Reigns, during the boss fight against the Blacker Baron, once you weaken him to about 25% of his life, you'll be warned of an impending plane crash on your position. After weakening him further, you'll then have about 20 seconds to finish the fight, or else the plane will crash, killing you both and causing a Mission Failure.
  • In The Bouncer, if you run out of time trying to find the keycard to unlock the cargo to stop the train from crashing with rocket fuel, the collision into the building is more destructive and causes sea water to rush through the explosion, which then causes the whole next level to have water chasing you at certain points which causes emergency doors to close. If you don't make it through the doors fast enough, then a cutscene plays where your character of choice is trapped by the doors and the water reaches them. It then cuts to the normal game over screen over a black background.
  • Fable Heroes normally does not allow the player to lose; even if all Player Characters in the party are killed, they can complete the level as ghosts, receiving fewer resources. The normal end screen shows the party members standing on a championship platform. However, if the game is set to the highest difficulty level and all the PCs die, the game cuts to the same platform but with all of the top 3 spaces occupied by monsters, with the heading "The Creatures Win!"
  • A very harsh example happens in The Ren & Stimpy Show: Time Warp. The game begins with the titular duo having to collect 47 million Gritty Kitty proofs to win a time machine. If they complete the first stage without having enough, the game ends. In reality, the duo only have to collect at least 67 as Powderded Toast Man conveniently destroys a shipment that contains 46,999,935 proofs. Nowhere does the game tell or clue the player how many Gritty Kitty proofs to collect until the stage has already been beaten.
  • In SNES version of Teenage Mutant Ninja Turtles: Turtles in Time, beating the game on Easy or Normal Mode can be result in alternate ending merely consists of Splinter telling you to hone your skills more, and then the mockery part [courtesy of Shredder] before the Game Over screen.
  • In Undercover Cops, failing to stop Dr. Crayborn from dropping the atomic bomb on the city will result in a bad ending in which the city is destroyed by the bomb and the three city sweepers are forced to quit their jobs, followed by the Game Over screen.

Fighting Games

  • In the Arcana Heart series, should you time out during the final boss battles, the bad endings show either the Elemental World and human world merging in the first game or Japan getting destroyed by Ragnarok in the third.
  • In Bushido Blade, you must fight your opponents honorably in Story mode. Use dishonorable tactics and the game abruptly ends after you do so, with a random message [For example, "None are more contemptible than those who defile the way of the Bushido."] berating you.
  • Normally, losing a fight
    in the first Fatal Fury leads to a taunting quote from your opponent and a "Continue?" screen showing your fighter's battered picture. Losing to Geese, the last boss, however, gives you a cutscene where he kicks you off of Geese Tower. The "Continue?" screen likewise shows your character plummeting to his death.
  • In Marvel vs. Capcom 3, you can watch a unique ending sequence if you lose to the final boss and opt not to continue. In Ultimate Marvel vs Capcom 3, said ending became unlockable by beating the newly added Galactus Mode.
  • In most fights in Mortal Kombat 11, losing a fight gives you a simple continue menu. Kronika, on the other hand, prefers to add insult to injury if you lose to her.
    • Lost in the Tower? She always performs her Fatality, which shows her killing your character and rewinding time to bring them back to life… only to do it again and again, ad infinitum, until you do something in the menu.
    • Lost in Story Mode? She will form a blade on her wrist, much like Raiden did at the start of the story, and decapitate Fire God Liu Kang as soon as possible.
  • Samurai Shodown IV: Amakusa's Revenge has a time limit to reach Amakusa. If you go over the time limit, you can still continue playing, but after defeating your chosen character's rival in Amakusa's Castle, they will abruptly die when the castle explodes
    . The game then provides an epilogue that states that even though Amakusa is dead, the death toll from his reign of terror is immense.
  • Street Fighter:
    • In the arcade version of Street Fighter Alpha 3, losing the final CPU match against M. Bison does not allow you to continue. Instead, you'll get an alternate ending in which M. Bison uses your character's body as an energy source for his Psycho Drive. And if you lose to Ryu playing as M. Bison, it will play Ryu's ending instead.
    • Street Fighter: The Movie has a general time limit in its Movie Battle mode. Let it run out and the game ends abruptly as soon as your current fight finishes, with narration stating Guile was court-martialed for disobeying orders, the Allied Forces had no choice but to pay Bison the money he demanded, and Bison used that money to create and unleash an army of super soldiers upon an unsuspecting world.
  • Super Smash Bros. Ultimate: The adventure mode, World of Light, has two bad endings which double as non-standard Game Overs, since they just kick you out of the mode without triggering the credits: during the final stretch of the game, if you defeat either Galeem or Dharkon alone, the other will finish off his nemesis and destroy the world with light or darkness, respectively.
  • Tekken:
    • In Tekken 5, if you lose to Jinpachi and let the "Continue" timer run out, you'll get an extended Game Over. Instead of just a plain "Game Over" appearing, a cutscene plays first. Jinpachi laments that no one was able to stop him, cries Tears of Blood, and goes One-Winged Angel one last time before rocketing himself into the sky. The screen fades to black, with one final message:
    • Losing to the last phase of Tekken 8's Final Boss in Story Mode results in an alternate ending in which Kazuya, in time-honored Mishima fashion, throws Jin off a cliff, then proceeds to consolidate his rule of the world.
  • In the Virtual Boy game Teleroboxer, there is a "Title Defense" mode which can only be played if you defeat all of your robot opponents, including the "Legendary Champ". If you lose even one match in the "Title Defense" mode, it will say that you are no longer the champion and you must now retire. Depending on which save file that you played on, it will say "CHAMPION RETIRED" on it, which means you cannot play on that same save file ever again.
  • In the original Virtual-ON and the sequel Oratorio Tangram, attempting to defeat the final boss by time over will result in a bad ending [due to a Wave-Motion Gun on the moon powering up in the first game, or a Reality Warper super-computer activating in the sequel].

Light Gun Games

  • In Silent Scope, in the final part of the game, you only get one shot to headshot the boss. If you miss, he will set off the bomb and escape. A screen is then shown saying "The President's rescue operation has failed."
  • Space Gun has a mechanic where you have to rescue survivors as you play through the game. Failing to save enough by the end of the fourth level will land you with a screen showing dead survivors and how the mission was a failure due to the casualty count, leading to an automatic game over.
  • Time Crisis:
    • In the original Time Crisis and Project Titan, running out of time caused an instant game over, unlike the sequels.
    • In two sniper missions of Rescue Mission in 3, missing a shot or let the timer run out will cause an instant game over and ask you to continue.
  • Zorton Brothers has an example of this; besides the undertaker burying you if you lose all of your lives, the fight against the Zorton Brothers is this; you only have two bullets to kill the Zorton Brothers. If you miss a single bullet, you will be shot, and you will be treated to a scene with the undertaker commenting on your loss against the Zorton Brothers. Afterwards, your remaining lives are ignored, and you do not get to continue, meaning that it's back to the beginning of the game for you.

Management Games

  • A round of King of the Castle is intended to end with either the King succeeding at their ambition, or one of the Noble houses succeeding at their Scheme or Rebellion. However, there are also decisions that can immediately end a reign, such as the King angering a Witch or Assassin and getting killed in revenge, that lead to everyone voting on which of the two Noble factions that were closest to winning getting their representative on the throne.

Maze Games

  • In the Tandy Color Computer game A Mazing World of Malcom Mortar, sealing yourself into a dead end or blocking the path to the exit with a permanent brick wall triggers an immediate Game Over, so as to avert an Unwinnable situation. A similar NSGO occurs if you barricade yourself in with destructible walls, are out of dynamite, and said barriers block access to dynamite pickups.

MMORPGs

  • In The Elder Scrolls Online, during the mission The Parley, Queen Arzhela has tasked you with protecting her, during her meeting with Septima Tharn. It is however, an ambush, and by attacking her illusion, she will call out the Seventh Legion to aid in killing the queen. It then becomes an ambush, and you're then asked from the top of a cliff to provide assistance and protect the queen. If her health drops to zero at any point during this mission, the screen will fade to black while Septima Tharn relishes in her victory. Despite the fact that it just reloads the mission from the point of the ambush if you fail, a Nonstandard Game Over doesn't usually happen in an MMORPG. But this is one of few instances where failure to protect an important ally will result in one.
  • Final Fantasy XIV
    • The Steps of Faith tasks players with stopping a dragon from storming the gates of Ishgard across a long bridge. If the dragon manages to make it to the end of the bridge and destroy the last ward, you are shown a cutscene of your character watching powerlessly as the dragon breaks through, leaving Ishgard to their mercy.
    • The fight against Bismarck occurs on a floating island being pulled along by an airship. Periodically, Bismarck will ram the island and weaken its integrity, which is represented by a special bar. Should this bar reach 0%, you are treated to a lovely cutscene in which Bismarck rises up and swallows what's left of the island whole. With your character still on it.
  • In World of Warcraft, the game is never "over"; players who die just respawn as a ghost, walk back to their corpse, and typically restart the quest, fight, or encounter they failed on. But sometimes something else happens…
    • The corpse run back Blackrock Depths [or Molten Core] in Blackrock Mountain leads you past another ghost NPC, Franclorn Forgewright, whereas normally the ghost world is completely empty, even of other dead players. When you stop to talk to him, Forgewright's ghost gives you a quest that's unobtainable in the living world.
    • The fight against the Lich King ends with a scripted Total Party Kill after which you cannot respawn as a ghost since "your soul belongs to the Lich King". Naturally, a third party resurrects you shortly thereafter to bring about his final defeat.
    • A Total Party Kill during the Madness of Deathwing encounter will result in him activating the titular ability "Cataclysm". Doing so causes the entire screen to temporarily go black as he just destroyed the planet.
    • The same thing used to happen if the countdown ran out for Algalon the Raid Destroyer, for the same reason.
  • Toontown: Corporate Clash: The Chainsaw Consultant will fire everyone in his sight out of a cannon, and if the Toons fight too aggressively during his first phase and get his RPM meter above 20,000, that includes them. You don't technically go sad, but you land outside his boss arena at 1 HP and with no gags to use in battle. Fittingly, while most "cheats" take the courtesy of explaining what they do when they occur, this one takes a different tack: DEADWOOD!

Party Games

  • In Getter Love!!, the game normally ends when you or one of your opponents declares your love to one of the girls. If someone other than you wins the game, you're treated to a word from everyone involved, and that's it. If two game-weeks pass by and no one wins, you'll be forced to marry Reika, with her equally butt-ugly family attending the wedding ceremony.
  • The Jackbox Party Pack has a few scenarios where a game can end without a winner being declared.
    • In general, if nobody writes/draws anything for a round, the host says something snarky and the game quits back to the title screen.
    • In Trivia Murder Party, if all the players are dead before round 5, the game immediately ends. Sometimes, a man talking about how 'heaven got [number of players] bad trivia partners' replaces the 'List of the Dead' song before the credits theme.
    • In Monster Seeking Monster, games below a minimum number of players will gain an additional NPC player in the form of a Robot. The Robot gains hearts more easily than other players [gaining bonus hearts if a player even tries to message or date it], but also loses a heart every night. If the Robot comes in last place, it fails to understand human emotions and destroys humanity, meaning everyone loses. To make this clear, the End-Game Results Screen states that the Robot regrets what it did.

Pinball

  • Many older pinball machines had a mechanism to detect dishonest players trying to cheat the machine's coin mechanism into thinking a coin had been inserted when it actually hadn't, or trying to steal the coin box outright. If triggered, the machine displays "SLAM TILT" [not to be confused with the regular TILT] and all players get a Non-Standard Game Over, plus any credits left in the machine are voided [newer games 80's and on don't void credits]. However, modern pinball machines usually don't even have Slam Tilt switches, since modern coin mechanisms aren't vulnerable to the old exploits that Slam Tilt guards against. That said, Creature from the Black Lagoon at least has a unique quote [from the player character's girlfriend] if it happens: "That's it! Take me home right now!"
  • Many older electromechanical pinballs [usually ones that only support a single player] would immediately end the game rather than just the current ball on a [non-slam] tilt. Games made shortly after the penalty was reduced to the modern convention of ending the current ball would sometimes note this change.
  • Operation: Thunder is infamous for abruptly ending the game if the player successfully completes all eleven missions and completes the Final Assault. Fortunately, this is an operator-adjustable setting, and most home collectors simply turn it off for longer playtimes.
  • In the latter half of The New '10s, a trend emerged where completing the final Wizard Mode or otherwise finishing the main objective led to the game ending entirely. Examples include destroying the 9th reactor in Total Nuclear Annihilation, playing "Billion Dollar Babies" in Alice Coopers Nightmare Castle, and playing "Escape Nublar" in Jurassic Park [Stern].

Platform Games

  • ALF for the Master System has a nasty prank in store for those who buy the Alf Book item. First, it tells the basic story of ALF with a nice nod to Sega, but then it sends you back to the title screen with a mocking message. Pretty funny if you bought it too early on to lose much progress, but pretty irritating if you decided to hold it off until later. THEY DID AND DECIDED THAT IF ANYBODY EVER READ THIS BOOK THEY WOULD HAVE TO GO BACK TO THE BEGINNING OF THE GAME. SURPRISE...HA
  • In the first two Banjo-Kazooie games, as well as Donkey Kong 64, just quitting the game triggers a Game Over banner, as if the developers of the games [Rare] wanted the player to beat the whole campaigns in one session. In both DK64 and the first BK, the Game Over includes a scene showing the potential outcome that would result if the protagonists failed to twart the plans of the villains; once the player gets past the foil of the evil plans, and all that remains is the final battle, no scene is shown, as the game just puts the Game Over banner before returning to the title screen [this is also true for the entirety of Banjo-Tooie, which doesn't have any Game Over cutscenes whatsoever].
  • Castlevania:
    • In Castlevania: Rondo of Blood, normally Richter dies in a Rain of Blood [being the first Castlevania protagonist to suffer this], but getting ambushed by a living portrait ends up with Richter being trapped in a picture within the picture — which the figure in the portrait proceeds to tear up. It's the only unique death animation in the game. That said, this isn't really a Game Over [unless you were on your last life].
    • Losing to the True Final Boss in Castlevania: Aria of Sorrow results in Soma being taken over by Dracula completely, and you get a short scene where Julius Belmont is implied to make good on the I Cannot Self-Terminate promise he made with Soma earlier. The DS sequel one-ups this even more: getting the Non-Standard Game Over unlocks a new game mode where the other characters team up to take down the now Face Heel Turned protagonist.
    • A number of bad endings are effectively this, since many games that offer them don't have "routes"; getting the bad ending is often a matter of performing a certain action and then having the consequences play out immediately [or at least with one boss fight beforehand] in the form of said ending before showing the Game Over screen:
      • Killing Stella and Loretta in Castlevania: Portrait of Ruin allows the Big Bad or so he seems; he's actually the Disc-One Final Boss to get away. You have to use the Sanctuary spell to cure them of their vampirism and continue the game.
      • Engaging and then killing Albus without rescuing all captive villagers in Castlevania: Order of Ecclesia results in an ending where Shanoa sacrifices herself to a vessel said to be able to destroy Dracula. Rescuing said villagers results in Albus revealing the true nature of the sacrificial ritual, a boss fight with Barlowe, and the second half of the game.
  • Cave Story:
    • After the standard Critical Existence Failure, the gameover screen reads "You have died. Would you like to try again?" If your Oxygen Meter runs out underwater, the screen changes to "You have drowned." If you fall into either of the two Bottomless Pits in the game, it reads "You were never seen again..."
    • The worst of the game's Multiple Endings borders on a non-standard game over. Notably, the music that plays ["Hero's End"] is different from that in the better endings ["The Way Back Home"], and this is the only ending that lacks the ending credits.
  • In the second episode [game] of Commander Keen, there are Tantalus Ray Cannons you must destroy in order to save Earth. There are eight of them, but if you press a switch on the side of any of them, a Tantalus Ray shot will destroy the planet and your game is over instantly.
  • Conker's Bad Fur Day involves a fabled Panther King seeking a red squirrel with which to replace his broken table leg, so as to prevent him from spilling his milk on said table. The standard game over has Conker, the protagonist, tied and gagged to the king's table leg. Depending on the circumstances of the player's death, the game's nonstandard endings include the Panther King's minions turning Conker in as either a bag of soggy squirrel [drowning or otherwise dying underwater], bloodied chunks [gibbed], or black char [burned or electrocuted], or just a shot of Conker's Face on a Milk Carton [falling down a bottomless pit]. In the final stage of the game, they do away with the cutscene entirely, only showing you "GAME OVER" on a black screen.
  • Donkey Kong Country: In the extremely unlikely event that you allow the platform to get too far away from you in Tanked Up Trouble, the game will automatically play Diddy or Donkey's Bonus failure animation, a life will be docked from you, and you'll go back to the level select screen as if you'd otherwise died normally.
  • In Drawn to Life, you can choose not to help the Raposas. Mari, the only one hearing from "you" at that point, loses hope, and the game ends.
  • Duck Dodgers Starring Daffy Duck has two different Game Over scenes. The first is that Daffy Duck is beaten up by his superiors and kicked out of the office as he's told to look for another job. The second shows Cadet Porky Pig given the job to defeat Marvin while Daffy is given the duty of being a janitor. Both of these end with Daffy walking down the street as "Game Over" pops on the screen.
  • In Elevator Action Returns, if you run out of time near the end of the final stage [the nuclear missile silo], the missile will be launched and a picture of an erupting mushroom cloud is shown, followed by a message on the computer screen that says "YOUR MISSION IS OVER".
  • Plenty of 'em in I Wanna Be the Guy.
    • If you fall out of the sky, a plane from Mario Paint hits you, accompanied by an 8-bit Game Over music ditty.
    • If you lose to Mike Tyson, the "you lost" theme from Mike Tyson's Punch-Out!! plays.
    • If you get grabbed by Kraidgief: Hokuto Shinken...Spinning Piledriver!
  • The indie PC game Iji includes a specific death sequence for being slain through overkill. Ordinary deaths in the game, no matter what the cause [small-arms fire, electric shocks, miniature nuclear explosions], result in the protagonist being Blown Across the Room while shrieking before bleeding out as the game over music plays. However, getting killed by the final boss's superweapon, the Phantom Hammer, a laser designed to burrow through miles of earth and destroy Alpha Strike-preventing shield generators, instead results in Iji being vaporized instantly and wiping her stats to zero, with nothing but silence left where she once stood. Then the game over music kicks in and the boss says his standard victory line.
  • Kirby 64: The Crystal Shards has a Boss Rush mini-game. When you lose all your lives, instead of the "Try Again" and "Quit" options you'd get during normal gameplay, your only option is to "Accept Defeat".
  • In Kya: Dark Lineage, standard Game Overs show a screen saying "Game Over". However, near the game's end, if you're hit by traitor Aton's Wolfen Gun, you can see a sequence where Kya slowly transforms into a scary, female Wolfen. And that's The End.
  • In Mario's Time Machine, if you either lose all of your lives or run out of time rescuing all of the artifacts from Bowser, then the game will show a cutscene where Bowser successfully activates his time machine and escapes to a tropical island. If you rescue all of the artifacts but get them back in the wrong time period, then Bowser's time machine will overload, and as a result he is sent back to the Cretaceous period all dazed and confused-looking. If you get everything right, then Bowser's time machine will still overload, and as a result he is sent back to the Cretaceous again, only to be crushed to death by a giant dinosaur foot.
  • In Mega Man Legends 2, if you mess up during the time you're defending Nino island from the Birdbots and they blow through the gate, the scene switches to the Guildmaster going nuts and hitting the self-destruct button, blowing up the island and everything in it.
  • In Mystery Quest, losing all of your Hit Points gave you a normal Game Over screen with Hao standing in place and crying. However, if he should die by jumping into deep water without an SOS raft, the Game Over screen will show Hao crying against a watery background while displaying the words "Hao Can Not Swim; Game Over".
  • Inverted in The NewZealand Story. If, after clearing World 1, you lose your last life by getting hit by an arrow [or similar] attack, instead of the standard game over screen, you instead go to "heaven", and have a chance to escape in order to continue the game. If you make it to the end of this "hidden" stage, however, the game ends for real. You have to find a hidden exit in order to get out of this "nonstandard" game over. Escape and you have one last chance.
  • In Nosferatu, defeating the final boss after using eight continues leads to the hero discovering his kidnapped beloved had already been turned into a vampire when she suddenly bites him, followed by an immediate Game Over.
  • In the Oddworld series, there are horrible consequences if you fail to complete the in-game tasks to a high enough standard. In Abe's Oddysee, if you fail to save over 50 Mudokons, Abe will be sliced and diced through a meat saw in Rupture Farms. In Abe's Exoddus, again, failing to save enough Mudokons, will leave Abe in the hands of the Brewmaster, who will strap him down and pass electricity through his body to extract his tears. Eventually, the electricity gets turned up too high and he will be electrocuted. In Munch's Oddysee, failing to obtain a certain level of Quarma will leave both Munch and Abe to be mauled by Fuzzles, who also alert the Vykkers as to their whereabouts. Abe will be killed and his head hung on a wall which Munch has an even worse fate: He is strapped down, while his lungs are forcibly removed while he is still fully conscious so that they can be given to the ailing Glukkon queen. If you somehow do even worse than that, you get one final newspaper showing everything Abe and Munch tried to prevent came true- not only is the Glukkon Queen getting said lungs, but the Gabbiar was sold and consumed, and all the Mudokons are being returned to slavery, with their hatchlings soon to join them.
  • Prince of Persia has a rather delayed one. When you start the game the princess is cursed to die in one hour [two in the longer SNES version], and you have to get to the top of the castle and save her before time runs out. You can continue even after the hour time limit is up, however when you reach the final stage you'll be greeted with the princess's corpse since she of course died when the timer expired. In the SNES version, you don't get to fight Jaffar either.
  • Ratchet & Clank:
    • Ratchet & Clank [2002] has this for the later half of the Final Boss battle with Drek. Fail to turn off the Deplanetizer in time and you'll watch the weapon blow Veldin up.
    • In Ratchet & Clank [2016], if Clank is caught by Victor, a scene plays out where he'll laugh maniacally on top of Clank's body.
  • Rayman 2: The Great Escape has exactly one of these. There's a quest in which you have to locate a healing elixir in the Cave of Bad Dreams. After completing the cave's obstacle course, you are offered massive sums of cash. If you accept this, you will find yourself sitting on a luxury yacht with a pile of cash the size of a small building. The implication is that Rayman lets his greed get the best of him and decides to simply let the pirates enslave everybody while he lies around enjoying his money. The game snaps you back immediately instead of ending the game though, and will cycle through until you pick the right option. In some ports of the game, Rayman just takes the potion automatically, though.
  • In The Simpsons: Bart vs. the Space Mutants, losing your last life in the final level rewards you with a look at the aliens' ultimate weapon: an army of Homer Simpson robot duplicates.
  • Sonic the Hedgehog:
    • Sonic the Hedgehog 2 has a versus mode where two players can compete against each other as Sonic and Tails. If one player loses every life in either act of Emerald Hill, Casino Night or Mystic Cave, it's an instant loss for that act.
    • In Sonic the Hedgehog CD, waiting idle for 3 minutes will cause Sonic to lose his patience with you, and with an "I'm outta here!", leave the game, giving you a Game Over.
    • In SegaSonic the Hedgehog, failing to escape from Eggman's Tower in time will cause a Game Over with no option to continue.
    • In Sonic the Fighters, after defeating Metal Sonic, the Death Egg II you're both fighting on will begin a self-destruct sequence. Dr. Eggman comes out to challenge you, and you have 15 seconds to defeat him lest the Death Egg II explodes with you on it.
    • In the first level of Sonic the Hedgehog [2006], at one point Sonic has to jump onto a whale's dorsal fin and hang on while Tails takes control briefly. If you take too long as Tails to find the switch for the sea gate, the whale will swim out to sea with Sonic still hanging on.
    • The classic fan game Sonic Robo Blast [predecessor to Sonic Robo Blast 2] had a stage set in a volcano that would erupt in five minutes, real time. The eruption was an instant Game Over, ignoring lives.
  • Running out of time on the Dam level in Teenage Mutant Ninja Turtles [1989] causes the bombs to detonate. This causes a game over, no matter how many turtles you had remaining.
  • The Sega game adaptation of Tom & Jerry: The Movie has one where, if Tom is idle for too long, Jerry simply runs off the screen, taking you to the Game Over/Continue screen.
  • Wario Land 3 has a strange inversion, where the Game Over is non-standard because there is only one way to die. Normally enemies can only inflict Amusing Injuries on Wario [like getting Squashed Flat or set on fire], and some of these even allow him to reach new areas, but during the Final Boss fight Rudy the clown will occasionally try to grab Wario. Let this attack connect and you receive the only Game Over in the whole game.

Puzzle Games

  • Antichamber: Killing yourself in-game [namely by crushing yourself with blocks] will crash the game engine.
  • Catherine: Losing all retry attempts and returning to the title screen will show a scene in which Vincent died in his sleep as police take photographs of his corpse.
  • One question in The Impossible Quiz 2 asks "Click Yes to exit." Clicking "Yes" will take you back to the title screen, without the Game Over screen. This also returns in a question in The Impossible Quiz Book Chapter 1 and 2. Falling for reverse psychology and pressing "Please don't press this." and "Shut down" on their respective questions will also have the same effect as above.
  • LIT [2009] gives you a unique punishment if you use too much electricity at one time; the generator breaks and the screen undergoes a Fade to White, leaving Jake and Rachael at the mercy of the creatures in the darkness.
  • Void Stranger: The normal way to get a Game Over is to die without any Locust Idols left, at which point the player is asked if they want to continue; accepting the continue puts the player in Void status, whereupon the game over state is lifted and the player has infinite lives but as a result the player cannot proceed past B226, while declining to continue exits the game and starts the player from the beginning next time they play. However, in several floors, if there isn't a wall separating the dungeon and the HUD at the bottom, you can actually move tiles until they connect to the HUD, which you can then walk on. Picking out tiles from the Locust Idol counter will cause the game to "glitch". Interacting with certain other elements of the HUD will effectively trigger this trope:
    • If you pick out the HP/VOID indicator or the wand icon, the game will crash and exit!
    • If you pick out the floor counter, you will suddenly end up in an endless void, starting at an error screen. You are stuck here and while you can walk around, the only meaningful thing you can do is exit the game.
  • In the computer version of Who Wants to Be a Millionaire?:
    • If, on the Fastest Finger portion of the game, no one gets it right after several attempts, Regis Philbin comes on, mocks you for being stupid, and says "That's it, I'm out of here." Then the game quits.
    • This also happens as early as the select mode screen. note If you do nothing, Regis will make a comment once every few seconds, growing increasingly impatient each time, before he finally throws in the towel and quits the game for you, kicking you back to your desktop.
  • In almost all You Don't Know Jack games, the following will happen when the contestants respond with "fuck you" on Gibberish Questions three times in a single game: the first time, you lose a very large sum of money, and depending on the mood, the host will take even more and possibly even rename you into something insulting. The second time, nothing happens to the score because he doesn't find it funny or creative enough to warrant the punishment a second time. The third time, he just gives up and closes the game, and he'll make it known you can't pause or press a key to get out of this if you tried. The same also applies if "fuck you" is used a player's name in between sessions, with the exception of the second time causing you to lose even more money than the first time. In the case of multiplayer games, any and all players who do this will be renamed, but it will only count as a single instance; it otherwise goes pretty much the same as when used during a Gibberish Question.

Racing Games

  • In Beetle Adventure Racing, you can't fall too far behind without the game automatically disqualifying you. If the game estimates that it would take you 60 seconds to catch up with the car in the lead, it's game over for you.
  • In Big Rigs: Over the Road Racing, if you download a patch so the computer could move, and it wins, the game will crash because there is no code for when you lose a race.
  • In the original Test Drive, if take too long to reach a gas station, you are told that you are "driving too slow to have a sports car", and the game ends there, regardless of the number of lives remaining. If you rear-end a police car, you also get an instant Game Over.
  • Real Racing 3
    :
    • In a Drag Race, the player's race ends like this should they prematurely hit the launch button three times before the lights go green.
    • In Time Trials, the player's lap will be rendered invalid if they go off-track or collide on the wall, forcing players to start over. Weekly Time Trials and Time Trial Competitions, on the other hand, mitigate this by giving players a time penalty for off-track cuts and wall collisions.
    • Some events, including Flashbacks, will implement no off-track and no damage objectives, or both at the same time; failure to do so causes the player to get an instant DNF. Additionally, certain goals even include fuel management [as well as battery management for Formula E cars, which is carried over in its own race section], setting up a fastest lap, completing a lap with a timer, and even maintaining their car's engine heat. The player can instantly lose the race if they run out of fuel or overheat their engine.
    • The Formula One Invitational Series from the 2022 Season onwards also implement fuel management on the third portion of a Grand Prix circuit tiernote , and as mentioned above, running out of fuel means an instant DNF.
  • In Vette!, if you don't answer the Copy Protection question correctly, after a few minutes, the game displays the message "You are driving a stolen Vette" and quits.
  • Wangan Midnight Maximum Tune series:
    • All games let you have this by driving the cars into wrong way, but it is possible only if you aren't playing Multiplayer Battle, and you have the Retire Option enabled on your game save in your card.
    • Starting from 4, retiring a Story Mode race by pulling this gives you an instant Game Over, but it doesn't count as a loss for your records. You have to insert coins to restart it again.

Real-Time Strategy

  • Battle Zone 1998 includes several missions that avert Take Your Time despite the absence of a mission timer. On Mars, General Collins orders you to scan Cthonian ruins for a flight data log; continue to ignore his orders, and he will transfer Grizzly One's command to Lieutenant Corbin, who orders Grizzly One to be court-martialed.
  • Failing the storyline stage battles in Brütal Legend leads to a Type A cutscene where they gloat over you.
  • The old MS-DOS Real-Time Strategy game Command HQ features a nonstandard game over by nuclear winter. Normally, allowing your capital to be overrun results in the status bar stating "We captured the enemy's capital!" or "The enemy captured our capital!", along with a catchy tune and a bit of flashing. However, if you use too many nuclear strikes in a scenario, it exits straight to DOS with the message "SIC TRANSIT GLORIA MUNDI" [Latin for "Thus passes the glory of the world."]
  • Last Train Home: If the Major commands less than six Legionnaires, the smallest number required for a combat mission, the journey ends in their immediate surrender to the Reds and execution.
  • Rise of Nations:
    • The game has two kinds of Game Over: the normal defeat, when your opponent simply wins, and the Armageddon defeat, which happens if you drop too many nukes, and basically means everybody loses. Similarly, the Cold War campaign has two Game Overs: the normal defeat, where the opposing side wins, and the Nuclear Holocaust ending, where everybody fires Mnogo Nukes.
  • The New Order Last Days Of Europe, a Hearts of Iron mod depicting a dystopian 1960s where the Nazis won World War II, can also result in a nuclear Holocaust if global stability drops below a certain point or the nuclear powers' core territories are directly threatened. If you are playing as Ordenstaat Burgundy or the Black League of Omsk, this outcome is your victory condition. It also results in a Bittersweet Ending; millions die, but human civilization rises again thousands of years later in a more peaceful and understanding form, and the brutal ideology of Nazism and the horrors it unleashed on the world are forgotten forever.
  • Yu-Gi-Oh! The Falsebound Kingdom has several special game overs depending on the campaign objectives and storyline.
    • After brainwashing Tea, Scott Irvine makes her attempt a forbidden spell that will destroy the world, with herself as the tribute for it. If you wait until the mission timer runs out, she succeeds.
    • If you win the second brainwashed Joey fight with anyone but Mai, he fails to break free of the mind control. Scott sets him up to sacrifice himself via a hypnotic suggestion, and Yugi and friends can't even take revenge on Scott since he appears as a hologram.
    • Your second encounter with Yami Bakura has him threatening to burn Jakhud to the ground. If you fail to stop him from reaching the city, he makes good on this threat, and you get a special cutscene of Fizdis crying out for her parents.

Rhythm Games

  • Arcaea:
    • If you fail an Anomaly track and your progress towards unlocking it for regular play hasn't reached 100%, "Anomaly Lost" will appear on the results screen along with your current progress.
    • If you fail "Ether Strike" with Anomaly mode active, the screen, which has already been gradually fading to white, will turn white completely, the music will fade out, and the shutters will close without the usual "TRACK LOST" text.
  • Normally, a Game Over in beatmania IIDX results from finishing a song with less than 80% Groove Gauge. However, if you miss 50 notes in a row, or have one of several different "survival" gauges and that gauge hits 0%, the "STAGE FAILED" shutters — which never pop up on a "finish with

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