So sánh intel uhd graphics 620 vs amd radeon 520

We compared the characteristics of AMD Radeon 520 and Intel UHD Graphics 620 and compiled a list of advantages and a comparison table for you. Find out which one to choose in 2023 year.

AMD Radeon 520 benefits

Number of shader processors

vs

192

Core Frequency

1030 MGz

730 MGz [243.3%] better

vs

300 MGz

Maximum RAM amount

vs

0.032

Intel UHD Graphics 620 benefits

Technological process

14 nm

-14 nm [-50%] better

vs

28 nm

Power Consumption [TDP]

15 Wt

-35 Wt [-70%] better

vs

50 Wt

Comparison of all specifications

General information

Architecture

GCN 1.0 Generation 9.5

Code name

Oland Kaby Lake GT2

Type

Для ноутбуков Для ноутбуков

Number of shader processors

320

128 [66.7%] better

192

Core Frequency

1030 MGz

730 MGz [243.3%] better

300 MGz

Frequency in Boost mode

no data 1150 MGz

Number of transistors

1,040 млн 189 млн

Technological process

28 nm 14 nm

-14 nm [-50%] better

Power Consumption [TDP]

The calculated heat output shows the average heat output in operation under load, the larger the value - the more the requirements for cooling and energy consumption increase.

50 Wt 15 Wt

-35 Wt [-70%] better

Interface

PCIe 3.0 x8 PCIe 3.0 x1

Additional power connectors

нет no data

Vulkan

NVIDIA's Vulkan technology allows developers to gain low-level GPU access to optimize graphics instructions [better than OpenGL and Direct3D APIs]. It is an open, free, cross-platform standard available for all platforms.

+ no data

Video connectors

1x DVI, 1x HDMI, 1x VGA No outputs

DirectX

DirectX 12, Shader 5.0 12 [12_1]

Floating-point performance

659.2 gflops no data

Quick Sync

no data +

Memory

Memory type

DDR3, GDDR5 LPDDR3/DDR4

Maximum RAM amount

Large amount of video memory allows you to run demanding games with a lot of textures, use high-resolution monitors, provide more opportunities for cryptocurrency mining.

2

1.968 [6150%] better

0.032

Memory bus width

The wider the video memory bus width, the more data is transferred to the GPU per unit of time and the better the performance in demanding games.

64 bit no data

Memory clock speed

A high memory frequency has a positive effect on the speed of a video card with a large amount of data.

Compare the technical characteristics between the video card AMD Radeon 520 Mobile and the group of graphics cards Intel UHD Graphics 620. We also have a comparison of the respective performances with the benchmarks, the power in terms of GFLOPS FP16, GFLOPS FP32, GFLOPS FP64 if available, the filling rate in GPixels/s, the filtering rate in GTexels/s.

Note: Commissions may be earned from the links above.

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Specification comparison:

Intel UHD Graphics 620 [Whiskey Lake]

2018 Q3 14 nm 300 1000 0 0 15 24 192 24 3 3 24 768 384 96 Intel UHD Graphics 620 [Kaby Lake]
2017 Q3 14 nm 300 1150 0 0 15 24 192 24 3 3.45 27.6 883.2 441.6 110.4 AMD Radeon 520 Mobile
2017 Q2 28 nm 1030 1030 128 2000 50 320 20 8 5 8.24 20.6 659.2 41.2

Note: Commissions may be earned from the links above.

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TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.

ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.

SM / SMX, CUs [compute units] : streaming multiprocessor. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed.

The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units [ROPs] by the clock frequency of the graphics processor unit [GPU]. Matrix and vector operations allow pixel pipelines to process pixels and texels stored in the buffer. The ROPs will then generate transactions between the buffer and local memory. You should know that the higher the pixel rate, the greater the screen resolution that the GPU can manage.

The term texture fillrate refers to the number of map texture elements [texels] that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units [TMUs] by the clock frequency of the graphics processor unit. To make a 3D scene in a video game or in 3D editing software such as Blender, the graphics card must perform what is called texture mapping with the texture mapping units.

Performance comparison with the benchmarks:

FP32 Performance in GFLOPS AMD Radeon 520 Mobile

659.2 Intel UHD Graphics 620 [Kaby Lake]
441.6 Intel UHD Graphics 620 [Whiskey Lake]
384

Note: Commissions may be earned from the links above. These scores are only an average of the performances got with these graphics cards, you may get different results.

Single-precision floating-point format, also called FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point. FP32 power helps assess the video card's capabilities for generating rendering workloads. Video games use INT32 and FP32 cores to manage calculations with integers and numbers with decimals in order to produce maps, bone matrices on which the vertex shaders will calculate the vertices. Values in single precision format are mainly used in video games and 3D software.

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Information:

We do not assume any responsibility for the data displayed on our website. Please use at your own risk. Some or all of this data may be out of date or incomplete, please refer to the technical page on the respective manufacturer's website to find the latest up-to-date information regarding the specifics of these products.

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