We compared the characteristics of AMD Radeon 520 and Intel UHD Graphics 620 and compiled a list of advantages and a comparison table for you. Find out which one to choose in 2023 year.
AMD Radeon 520 benefits
Number of shader processors
vs
192
Core Frequency
1030 MGz
730 MGz [243.3%] better
vs
300 MGz
Maximum RAM amount
vs
0.032
Intel UHD Graphics 620 benefits
Technological process
14 nm
-14 nm [-50%] better
vs
28 nm
Power Consumption [TDP]
15 Wt
-35 Wt [-70%] better
vs
50 Wt
Comparison of all specifications
General information
Architecture
GCN 1.0 Generation 9.5
Code name
Oland Kaby Lake GT2
Type
Для ноутбуков Для ноутбуков
Number of shader processors
320
128 [66.7%] better
192
Core Frequency
1030 MGz
730 MGz [243.3%] better
300 MGz
Frequency in Boost mode
no data 1150 MGz
Number of transistors
1,040 млн 189 млн
Technological process
28 nm 14 nm
-14 nm [-50%] better
Power Consumption [TDP]
The calculated heat output shows the average heat output in operation under load, the larger the value - the more the requirements for cooling and energy consumption increase.
50 Wt 15 Wt
-35 Wt [-70%] better
Interface
PCIe 3.0 x8 PCIe 3.0 x1
Additional power connectors
нет no data
Vulkan
NVIDIA's Vulkan technology allows developers to gain low-level GPU access to optimize graphics instructions [better than OpenGL and Direct3D APIs]. It is an open, free, cross-platform standard available for all platforms.
+ no data
Video connectors
1x DVI, 1x HDMI, 1x VGA No outputs
DirectX
DirectX 12, Shader 5.0 12 [12_1]
Floating-point performance
659.2 gflops no data
Quick Sync
no data +
Memory
Memory type
DDR3, GDDR5 LPDDR3/DDR4
Maximum RAM amount
Large amount of video memory allows you to run demanding games with a lot of textures, use high-resolution monitors, provide more opportunities for cryptocurrency mining.
2
1.968 [6150%] better
0.032
Memory bus width
The wider the video memory bus width, the more data is transferred to the GPU per unit of time and the better the performance in demanding games.
64 bit no data
Memory clock speed
A high memory frequency has a positive effect on the speed of a video card with a large amount of data.
Compare the technical characteristics between the video card AMD Radeon 520 Mobile and the group of graphics cards Intel UHD Graphics 620. We also have a comparison of the respective performances with the benchmarks, the power in terms of GFLOPS FP16, GFLOPS FP32, GFLOPS FP64 if available, the filling rate in GPixels/s, the filtering rate in GTexels/s.
Note: Commissions may be earned from the links above.
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Specification comparison:
Intel UHD Graphics 620 [Whiskey Lake]
Note: Commissions may be earned from the links above.
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TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.
ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.
SM / SMX, CUs [compute units] : streaming multiprocessor. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed.
The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units [ROPs] by the clock frequency of the graphics processor unit [GPU]. Matrix and vector operations allow pixel pipelines to process pixels and texels stored in the buffer. The ROPs will then generate transactions between the buffer and local memory. You should know that the higher the pixel rate, the greater the screen resolution that the GPU can manage.
The term texture fillrate refers to the number of map texture elements [texels] that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units [TMUs] by the clock frequency of the graphics processor unit. To make a 3D scene in a video game or in 3D editing software such as Blender, the graphics card must perform what is called texture mapping with the texture mapping units.
Performance comparison with the benchmarks:
FP32 Performance in GFLOPS AMD Radeon 520 Mobile
Note: Commissions may be earned from the links above. These scores are only an average of the performances got with these graphics cards, you may get different results.
Single-precision floating-point format, also called FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point. FP32 power helps assess the video card's capabilities for generating rendering workloads. Video games use INT32 and FP32 cores to manage calculations with integers and numbers with decimals in order to produce maps, bone matrices on which the vertex shaders will calculate the vertices. Values in single precision format are mainly used in video games and 3D software.
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Information:
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