Tom clancys ghost recon wildlands đánh giá
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Mua Tom Clancy's Ghost Recon Wildlands - Gold Year 2
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Mua Tom Clancy's Ghost Recon Wildlands - Ultimate Year 2
ƯU ĐÃI ĐẶC BIỆT! Kết thúc vào 14 Tháng 12
Get the complete Tom Clancy’s Ghost Recon® Wildlands experience with the Ultimate Edition. Includes the main game, the Season Pass, Year 2 pass and Quick Start Pack.
Year 2 Gold Edition
Upgrade your Tom Clancy's Ghost Recon® Wildlands experience with the Year 2 Gold Edition. Includes the main game and the Year 2 Pass.
Về trò chơi này
Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world. You can also play PVP in 4v4 class-based, tactical fights: Ghost War.
TAKE DOWN THE CARTEL In a near future, Bolivia has fallen into the hands of Santa Blanca, a merciless drug cartel who spread injustice and violence. Their objective: to create the biggest Narco-State in history.
BECOME A GHOST Create and fully customize your Ghost, weapons, and gear. Enjoy a total freedom of playstyle. Lead your team and take down the cartel, either solo or with up to three friends.
EXPLORE BOLIVIA Journey through Ubisoft's largest action-adventure open world. Discover the stunning diverse landscapes of the Wildlands both on and off road, in the air, on land, and at sea with over 60 different vehicles.
TRUST YOUR EYES Taking out the Santa Blanca Cartel becomes an even richer experience with Tobii Eye Tracking. Features like Extended View, Aim at Gaze and Communications Wheel let you use your natural eye movement to interact with the environment – without interrupting or modifying your traditional controls. Now armed with an extensive eye tracking feature set, team communication becomes more seamless, firefights become more intense and exploring your new surroundings becomes an even more immersive adventure.
Compatible with all Tobii Eye Tracking gaming devices. ---- Additional notes: Eye tracking features available with Tobii Eye Tracking.
Yêu cầu hệ thống
* Bắt đầu từ 01/01/2024, phần mềm Steam sẽ chỉ hỗ trợ từ Windows 10 trở lên.
© 2016 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.
After 42 hours, 1,415 enemies, and 17,644 bullets, I have completed Ghost Recon: Wildlands’ campaign and hit the level cap. I also crashed some helicopters, which may or may not have led to the accidental deaths of my fellow IGN teammates. That’s classified.
Wildlands’ map is, outside of MMOs, the largest I’ve seen in a game in a long time. If you played the beta (6.8 million of you did), you were restricted to only one province; the final game includes more than 20 provinces, some smaller, some larger, all packed with things to do. Each area includes at least one Santa Blanca Cartel boss, hidden weapons and attachments, enemies to interrogate, fast-travel locations, skill points and resources, commendation medals, bases to raid, and more. If you want a game that’ll keep you busy for a while, Wildlands absolutely has your back.
Biomes aren’t just eye candy; they have a major impact on how you play.
No matter which part of the map you explore, Ubisoft’s in-game version of the South American country of Bolivia looks great. From the get-go, you’re free to roam the entire map, which includes jungles, mountains, deserts, salt flats, lakes, swamps, quarries, and caves. These biomes aren’t just eye candy; they have a major impact on how you play. Areas thick with foliage are perfect for hit-and-run guerrilla warfare. Deserts have little or no cover, so fighting from range works well and having an escape vehicle ready is imperative. In the mountains, with a bit of leg work, you can usually hike to the high ground and assault your enemies from above. Wildlands leaves the strategy up to you, and because vehicles and fast travel points are so plentiful, the wide-open Bolivian landscape feels like a land of opportunity, not a burden.
Speaking of vehicles, yes, the chatter is true: many of them don’t control well. Even on a bone-dry dirt road, some cars and jeeps feel like they’re skidding around on slick ice. After 15 or so hours I was able to pilot anything without much trouble, but it took far too long to nail Wildlands’ “feel.” Choppers, in particular, take a while to break in: once you’re cruising, you’re good, but building up to that speed requires a weird dance of tipping the nose up and down and easing up on the throttle. And, because the map is so large, you’re forced to spend a ton of time in vehicles to get to locations between fast-travel points. Also, it’s very common for high-priority targets to jump into a vehicle and flee, and if they get too far away you’ll often lose them and fail. These situations take an already uneven driving and piloting system and push it to its frustrating breaking point.
Wildlands’ main issue, however, is poor mission variety. For the first five or so provinces everything felt exciting. The next 15? Not so much. Until I switched to playing co-op, it descended deeper and deeper into repetition.
Flamethrower Guy, RPG Guy, and Guy With The Big Shield don’t make an appearance.
The cycle begins with a boss hunt. Each province has a boss, and to learn that boss’ identity and draw him/her/them out from hiding you need to complete four to six missions. That’s not a major ask, but the missions are usually a rote combination of the following: blow up an inanimate object (cocaine cache, equipment), extract and interrogate a high-value target (an assistant, a family member), steal or photograph something (a car, documents), or just kill some stuff. It doesn’t help that enemy variety that stands between you and your objectives is almost non-existent. There are standard enemies, heavily-armored enemies, and snipers – that’s about it. Even common video game mainstays like The Flamethrower Guy, The RPG Guy, and The Guy With The Big Shield don’t make an appearance. Sometimes you’ll face other obstacles, like an enemy chopper or a jammer that keeps you from using your drone. They definitely crank up the intensity, but you’ll quickly learn how to deal with them, too. Even the variety that comes from the diverse locations isn’t enough to mix it up.
These issues might have doomed Wildlands if not for its highly satisfying sandbox antics. When you’re a kid and you only have four action figures, what do you do with them? You fire up your imagination, go outside, and make your own ridiculous fun. The same goes for Wildlands.
Yes, you may be on your umpteenth extraction mission... but this time, what if you throw your target in the trunk of a car instead of lifting him out by helicopter? That seems like a good idea, but before you can get into the driver’s seat an enemy truck rams that car down a hill. Now you’re running downhill to check on your VIP passenger, all while shouting at your friends to find a new escape vehicle. In the distance, you hear mortar fire. A second chopper is closing in.
Then, maybe next time you’re on an extraction mission enemies may take out your escape vehicle and you’ll have to run through the woods at night, holding your target by the neck and taking out pursuing enemies with only a pistol. Just when you think you’re home free, you’ll get spotted. The chase continues.
Yes, the missions are too similar in design. You’ll undoubtedly feel the deja vu. But most of the time things don’t go the way you’d planned. The madness that ensues is what saves Wildlands, and what compelled me to keep playing well past the hours a human being should normally be awake. These are the moments I talk about when people ask me how I’m liking it.
Some of those moments are made memorable by the boss characters. Wildlands’ standard enemies may not be special, but it does a fine job of turning cartel bosses into more than just targets. None of them will join the pantheon of great video game villains, but in games like this, it’s often the case for underlings to simply feel like rungs on a ladder, something you just step on in order to move up. Middle-earth: Shadow of Mordor got around this issue by imbuing its minibosses with personality, and so does Wildlands. These characters are outlandish, unnerving, and pulpy. Remember when Walt and Jesse dissolved bodies in barrels of acid in Breaking Bad? One of the cartel bosses does that too, but he also has a beloved stuffed animal and the mental capacity of a child. Another boss duo of former doctors plays weird sex games while they torture and interrogate the cartel’s enemies. It’s decidedly silly, and often more than a little bit on the nose, but they left a mark on me nonetheless.
Why play Ghost Recon: Wildlands? Is there a carrot at the end of the bayonet?
Yes and no. Most of the upgrades in Wildlands, from weapons to skill trees, are incrementally better than what you had before. Your sniper scope will sway less. You’ll do more damage to vehicles. You can carry three packs of C4 instead of two. Your squadmates have more health. You can run farther. They’re almost all useful, but there’s nothing really striking or alluring about any of them, which is unfortunate. Yes, Wildlands is grounded in realism, which is all fine except that there can be no game-changing toys like a bubble shield or a laser Gatling gun or anything like that. Aside from some drone upgrades (like an EMP blast or a noisemaker), there isn’t much available that will drastically change how you play.
Likewise, the skill trees are disappointingly short. By the time I hit 30, which is the max level, I had almost every skill tree full. I both appreciate and dislike this: when you’re playing alone, your AI companions are so hands-off that you need to be good at pretty much everything. However, it’s a shame to not have to make any major decisions about what kind of player you’re going to be, especially when Wildlands does such a great job of tracking your stats and your play style.
Weapons and upgrades are waiting to be discovered everywhere.
As for weapons, it all comes down to personal preference. I usually rocked a silenced sniper rifle for scouting and quiet kills, plus an LMG for taking out armored enemies and vehicles. Most engagements begin at long range, so having a shotgun or an SMG felt too limiting to be worth a slot. Weapons and upgrades are waiting to be discovered everywhere, and customizing the parts and paint jobs of your weapons to make them exactly how you want is satisfying. The loot lust is there, but it exists more to satisfy your curiosity and for aesthetic purposes, not because your numbers are too low to kill spongier versions of the same enemies (pretty much everything dies in a couple of hits). Even the starting weapons are effective well into the story.Killing cartel bosses almost always unlocks a boss weapon with unique designs and generally great stats, but they can’t be modded. Perhaps that would make them far too powerful, but it still sucks to find an amazing looking sniper or handgun that you can’t silence. Still, seeing which bosses had which guns and tracking them down based on their loot was Wildlands’ most tangible reward.
Wildlands is best played in co-op. Full stop.
Wildlands is best played in co-op. Full stop.
However, co-op is also harder. I died far more when playing with real people than I ever did alone. When you play with friends you give up stable, powerful AI backup, but you trade those things for a louder and more bombastic group dynamic that allows Wildlands’ sandbox nature to really shine.
In single-player, you get three AI teammates to round out your Ghost squad of four. They have names you don’t need to know and specializations that don’t matter. Never once did my sniper feel any different than anyone else. The bottom line is: they are not there to support you, they are there to enable you, and the difference between those two things is vast. If you do not directly control your team’s movements and firing patterns, most of the time they won’t do much of anything. They are wonderful at handling tasks but have almost zero initiative. They didn’t kill well on their own, and when I got flanked they didn’t have my back. That was frustrating.
Sync Shot is satisfying, effective, and really darn cool.
On the other hand, AI teammates enable you to use Sync Shot, which is one of the most powerful tools I’ve ever used in a shooter. With it, you can mark up to three targets, and once your teammates have a “clear shot” you can give the kill order and they’ll make it happen instantly. You can also take out a separate target on your own, and your team will time their shots with yours to wipe out a total of four enemies in under a second. It’s satisfying, effective, and really darn cool.
But despite using the Tom Clancy name, realism isn’t as much of a priority in Wildlands as you may think. For example, with Sync Shot, your characters need to find a line of sight to take out their enemies, but that line is incredibly forgiving. They manage shots that should be literally impossible from their current positions. Around corners or through some materials, they can handle it. Also, a major part of engagements in Wildlands involves tagging enemies with binoculars, a drone, a rifle scope, or your trusty eyeballs. You can scout outdoor enemies just fine, but your squadmates have moments of crazy clairvoyance where they’ll just say something like “Watch out. Two enemies, top floor, with SMGs,” even though those enemies are inside a building and behind two or three concrete barriers which are definitely not translucent. Helpful? Yes. Realistic? Not so much, nor does it matter. Thanks for the heads up, guys.
They can also take a lot of punishment. When you’re downed, you have a short bleed-out window during which you can be revived, and almost every single time, one of my squadmates made it to me and healed me, even when I was in a terrible spot. You can think of them as a second life 95% of the time, which is nice.
In co-op, forget everything I said. Human players are just as squishy and dumb as you are, and they will probably not have your back in quite the same way. In one mission I played, a friend and I were assaulting a well-defended base. Our third group member got his boat stuck in some shallow water a mile away and wouldn’t stop talking about it as bullets were whizzing over my head. In that way, people are much less reliable, but as long as they’re not off on their own wrestling with the vehicle physics you can at least count on them to cover you.
Sync shot still exists in co-op, but it’s a different, entirely manual approach that trades effectiveness for skill and fun. When you tag an enemy a number appears over his head. Then you have to chat with your team and decide who gets to take out which numbered target, and verbally give the go-ahead and hope people actually listen to you. If someone misses their shot, it’s fun to hound them for ruining things while swapping out LMGs and preparing for a fight.
Playing with friends also allows you to use multiple vehicles effectively. When taking out a convoy, for example, it’s great to have a chopper as air support while a few friends pursue in a jeep. The chopper gunner can cover the ground forces while they try to ram the other vehicle off the road. That’s just one example of the division of labor you can enjoy with friends, and it does so much work to alleviate the repetition problem I mentioned earlier.
Co-op is also drop-in, drop-out, and it works seamlessly. There’s no waiting for someone to spawn in, no loading, and no red tape about which missions you can and can’t do. If someone in your game has a fast-travel point or an unlocked mission it’s available to anyone, and that progress saves when you go back and forth between solo and co-op. It’s a slick system that keeps frustration and time in menus to a minimum.
This huge, wide-open shooter constantly shows its flaws in its mission variety and vehicle physics, but its strong, sandbox-style gameplay and seamless co-op kept me coming back for more madness. If you must repeat experiences over and over, you could far worse than helicopter chases, assassination missions, or drug busts gone wildly wrong.
Ghost Recon: Wildlands Review
Ghost Recon: Wildlands has issues with repetition, but its co-op antics make it an entertaining military shooter.